Posts Tagged: Game Design

StrangVR Things

Virtual reality provides interactors a means of immersing themselves into worlds that might be out of reach. StrangVR Things allows show watchers the opportunity to not only explore the story world of the Netflix Original Series, Stranger Things but enact a major scene that occurs off-screen in the show. We use VR to not break… Read more »

GameBridge

Demo GameBridge GameBridge Video Transmedia storytelling enables a narrative to traverse various media platforms in order to create a richer storyworld. To achieve this goal, our group envisioned a product called GameBridge, which builds upon the concept of transmedia storytelling by implementing a cross-platform narrative. A primary focus of GameBridge is to explore the potential of… Read more »

Universal Threshold Object

Project Directors: Janet Murray, Ali Mazalek Abhishek Nandakumar, Balasubramanyam Ganapathi, Ben Pincus, Sahithya Baskaran, Amrutha Krishnan, Laurie Marion, Pratik Zaveri This project explores the possibilities, challenges, and benefits of using a tangible object as a controller and feedback device in an interactive television show. The Universal Threshold Object (UTO) enables interactors to realize emotional choices… Read more »

Don’t Open That Door

Project Advisors: Janet H. Murray, Ali Mazalek, Paul Clifton Jared Caldwell, Isaac Kulka, Riccardo Fassone, Jonathan Cutrell, Kevin Terraciano, Kartik Agarwal “Don’t Open That Door” is a gesture-based interactive narrative project set in the universe of the TV show Supernatural. This project creates dramatic agency for the interactor by leveraging expec- tations of the horror… Read more »

Video Slivers

Sergio Goldenberg (Project Manager), Annie Lausier, Paul Amsbary Slivers is a broadband game that tests users’ musical knowledge by asking them to match artists with their slivers (brief segments of music videos). It displays dynamically-generated video content and prompts the user to select the corresponding artist from a list of five. A user may pick… Read more »

SyncGame

Sergio Goldenberg (Project Manager), Paul Amsbary, Rishi Bhilavdikar, Jill Donnelly, Annie Lausier, Josh Teague, Michael Pate Episodes of Ben 10, a Cartoon Network series, are integrated with contextual quick time games that reinforce immersion for active viewer watching broadband programs on a game platform. Viewers capture game objects from the video stream, intensifying their attention… Read more »

Celebrity Mole

Drew Cogswell, Chetan Bagga, Zuley Clarke, Engin Erdogan, Sumier Phalake, Alex Ross This prototype of an interactive television game was created as part of Georgia Tech’s participation in the annual Enhanced TV Workshop run by the American Film Institute. Celebrity Mole uses the digital affordances to enhance the viewers’ experience by making them part of… Read more »