Dino-Store is a persuasive game that was designed to use gamification way to communicate with people and raise awareness on COVID-19. The game’s setting is grocery shopping and the mechanic indicates that how different protection strategies, such as wearing mask, keeping social distance can affect people’s infection chances in the COVID-19 pandemic. This paper will break down how the game designed by merging concepts from persuasive game models and uncomfortable interaction theory to create an engaging, but stressful experience for the user.
Yuchen Zhao, Terra Mae Gasque, Ryan J Winstead, Kevin Xu Tang, Drew J Busch, Marian Dominguez Mirazo, and Janet H Murray.
Yuchen Zhao, Terra Mae Gasque, Ryan J Winstead, Kevin Xu Tang, Drew J Busch, Marian Dominguez Mirazo, and Janet H Murray. 2021. Shopping in a Pandemic: A Persuasive Game for COVID-19. In Vienna ’21: ACM SIGCHI CHI PLAY, October 18–21, 2021, Vienna, Austria. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/1122445.1122456