Videos of Presentations
- Janet H. Murray, “Thresholds of Reality: Creating Coherent Enchantment in AR” AR in ACTION NYC.
- Janet H. Murray, Who’s Afraid of the Holodeck? University of Utrecht, 2017.
Books
- Janet H. Murray Hamlet on the Holodeck updated edition, MIT Press 2017; Simon & Shuster ebook 2016.
- Janet H. Murray Inventing the Medium: Principles of Interaction Design as a Cultural Practice(MIT Press) Fall 2011. (PHI Indian edition 2012).
Book Chapters, Journal Articles and Conference Proceedings
- Yuchen Zhao, Terra Mae Gasque, Ryan J Winstead, Kevin Xu Tang, Drew J Busch, Marian Dominguez Mirazo, and Janet H Murray. 2021. Shopping in a Pandemic: A Persuasive Game for COVID-19. In Vienna ’21: ACM SIGCHI CHI PLAY, October 18–21, 2021, Vienna, Austria. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/1122445.1122456
- Pedro Silva, Shuyu Gao, Michelle Ramirez, Sanjeev Nayak, Colin Stricklin, Janet H. Murray. 2021. Timeline: An Authoring Platform for Parameterized Stories . In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX ‘21). ACM, New York, NY, USA.
- T. M. Gasque, Kevin Tang, Bradley Rittenhouse, Janet Murray, “Gated Story Structure and Dramatic Agency in Sam Barlow’s Telling Lies,” ICIDS 2020 BEST PAPER.
- Aditya Anupam, Colin Stricklin, Jordan Graves, Marian Dominguez Mirazo, Kevin Tang, Michael Vogel, Janet Murray. “Essential Workers:Design issues in building a multi-player game for enacting patterns of social interdependency in a pandemic”. CHI-Play 2020.
- Janet. H. Murray. “Virtual/Reality: How to Tell the Difference.” Journal of Visual Culture, Volume: 19 issue: 1, page(s): 11-27, 2020, https://doi.org/10.1177/1470412920906253
- Janet H. Murray, “Research into Interactive Digital Narrative: A Kaleidoscopic View,” Proceedings of ICIDS ’18, Dublin December 2018.
- Janet H. Murray. “How Close Are We to the Holodeck?.” Clash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. Vol. 5. transcript Verlag, 2017.
- Janet H. Murray (Interview). “Voices for a New Vernacular: A Forum on Digital Storytelling Interview with Janet Murray.” Interviewed by Mark Lashley and Brian Creech, International Journal of Communications, vol 11, 2017.
- “Janet Murray on Why Some Players and Critics Still Cannot Tolerate Narrative in Games,” First Person Scholar, May 2017.
- Janet H. Murray, “How Close Are We to the Holodeck?” Clash of Realities Symposium 2015 Proceedings. Cologne Game Lab. Cologne Germany (2017).
- Garg, Amit, et al. “ARES: An Application of Impossible Spaces for Natural Locomotion in VR.” Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 2017.
- R Miles, A Cason, L Chan, J Li, R McDonnell, J Murray, Z Wang, “GameBridge: Converging Toward a Transmedia Storytelling Experience through Gameplay,” Proceedings of the ACM International Conference on Interactive Experiences (ACM TVX, 2016).
- Janet H. Murray. “Not a Film and Not an Empathy Machine: How necessary failures will help VR designers invent new storyforms” Immerse. Online journal, inaugural issue lead article, 2016.
- F Bentley, J Murray (2016) “Understanding Video Rewatching Experiences,”
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (ACM TVX, 2016). - Janet. H. Murray, “A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation.” Interactive Digital Narrative: History, Theory and Practice . ed. Hartmut Koenitz, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen, Routledge, 2015
- Jean Ho Chu, Paul Clifton, Hank Blumenthal, Abhishek Nandakumar, Balasubramanium Ganapathi, Janet Murray, Ali Mazalek. “Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives.” In TEI ’15- 9th Annual Conference on Tangible, Embedded, and Embodied Interaction. Stanford University, 2015.
- Eversman, Dillon, Timothy Major, Mithila Tople, Lauren Shaffer and Janet Murray. “United Universe: A Second Screen Transmedia Experience “ In TVX ’15 2015 ACM International Conference on Interactive Experiences for TV and Online Video. Brussels, Belgium: ACM, 2015.
- Silva, Pedro, Yasmin Amer, William Tsikerdanos, Jesse Shedd, Isabel Restrepo and Janet Murray. “A Game of Thrones Companion: Orienting Viewers to Complex Storyworlds Via Synchronized Visualizations.” In ACM TVX15. Brussels Belgium: ACM, 2015.
- Abhishek Nandakumar, Janet Murray. “Companion Apps for Long Arc Tv Series: Supporting New Viewers in Complex Storyworlds with Tightly Synchronized Context-Sensitive Annotations,.” In TVX ’14: 2014 ACM International Conference on Interactive Experiences for TV and Online Video, 2014.
- Janet H. Murray, “A Tale of Two Boyfriends: A Literary Abstraction Strategy for Creating Meaningful Character Variation.” Interactive Digital Narrative: History, Theory and Practice. ed. Hartmut Koenitz, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen, Routledge, 2014.
- Clifton, Paul, et al. “Don’t Open That Door: Designing Gestural Interactions for Interactive Narratives.” TEI ’13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction.
- Janet H. Murray. “Transcending Transmedia: Emerging Story-Telling Structures for the Emerging Convergence Platforms.” EuroiTV’12: Proceedings of the 10th European Conference on Interactive TV and Video.
- Janet Murray, Sergio Goldenberg, Kartik Agarwal, Tarun Chakravorty, Jonathan Cutrell, Abraham Doris-Down, Harish Kothandaraman. “Story-Map: iPad Companion for long-form TV narratives,” EuroiTV’12: Proceedings of the 10th European Conference on Interactive TV and Video.
- Janet H. Murray. “Mapping seduction: Traditional Narrative Abstractions as Parameterized Story Systems,” ACM Creativity and Cognition Conference, November 2011, Atlanta, GA.
- Janet H. Murray. “Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative,” International Conference on Interactive Digital Storytelling (ICIDS), November 2011 Vancouver, CA.
- Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Nachiketas Ramanujam. “StoryLines: An Approach to Navigating Multisequential News and Entertainment in a Multiscreen Framework,” International Conference on Advances in Computer Entertainment (ACE11), Lisbon, Portugal November 2011.
- Janet H. Murray, “Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture” Popular Communication, 4(3), 185-202, 2006.
- Janet H. Murray. “Did it make you cry? Creating Dramatic Agency in Immersive Environments.” Virtual Storytelling 2005, Strasbourg France, Springer.
- Janet H. Murray, Asking what is possible: the Georgia Tech Approach to Games Research and Education co-authored with Ian Bogost, Michael Mateas, and Michael Nitsche, International Digital Media and Arts Association Journal, 2(1), pp 59 – 68, 2005.
- Janet H. Murray “Games as Joint Attentional Scenes”. in Suzanne de Castell and Jennifer Jenson (eds) Worlds in Play: International Perspectives on Digital Games Research, Peter Lang Press, 2007.
- Janet H. Murray. “Dramatic Agency in Story-Games,” Panel on the Story-Game, SIGGRAPH 2001, Los Angeles, August 2001. (Position paper in Proceedings).
- Janet H. Murray, “Building Coherent Plots in Interactive Fiction, IEEE” Intelligent Systems, Nov/Dec 1998.
- Clanton, Chuck, et al. “Interactive Narrative: Stepping into Our Own Stories”. CHI ’98: CHI 98 Cconference Summary on Human Factors in Computing Systems.