Singularity is a VR application created with Unity and the Oculus Rift Touch. The experience aims to explore how players interact in a virtual reality environment as different characters with unique modes of movement. Players have the opportunity for bipedal movement in a room-scale scenario, as well as flight from the seat of a swiveling chair. We explored ways of communicating changes in the player’s environment using these core mechanics and atmospheric clues. For example, switching to a different body allows the players to see their previous body through a glass panel. They may also notice a dramatic change in scale. Our story is set on a spaceship following a catastrophic power failure. It is up to the player to utilize their symbiotic droid-human relationship to save the ship.
Students: Morgan Ott, Edward Zhang, Charlie Denton