Trespass is a stealth game designed for the HTC Vive and other room-scale VR devices. We borrowed from previous project, Ares to test certain conventions that their team has established in a totally new setting in 16th century Japan and a ninja genre. Trespass takes cues from genre classics MG: S and AC to immerse the player in similar situations that are solved by passing unseen. This involved a process of trial and error to determine what conventions of stealth games can be translated to VR and what we had to improve on. At the same time, narrative elements, such as epic narration, effective level design, and the anticipation of punishment all work in unison to guide the user as they play the role of a ninja sneaking past a wary guard.
Students: Ricky Yu, Sea Wu, Edward Zhang, Charlie Denton