Posts Tagged: Interactive Fiction

Pipping

Pipping aims to explore how introducing passive haptics can affect the feeling of presence in the space. The experience has been created for the HTC Vive utilizing the Vive Trackers to aid in the tracking of physical objects. In the experience, a player must return a fallen egg to its nest to begin hatching. The… Read more »

Data Leak

Data Leak is a VR stealth game, designed for Oculus Rift and other room-scale VR devices. The game explores how to symbolically present the problem of data leak and use diegetic methods to cue interactors to avoid data breach. In our game, we incorporate the idea of impossible space by creating different layout in each… Read more »

Homelessness in Atlanta

Homelessness in Atlanta is a Human and Civil Rights VR experience focusing on educating interactors on how the can best help the homeless population.  An interactor starts out in a food truck, serving food to homeless people.  The driver of the truck acts as a guide, telling the interactor what to do and more about… Read more »

Wilted Flowers, Wilted Lives

Human rights issue There are 135 thousand suicides in India every year. A quarter of a million farmers have committed suicide in the last 16 years. This is the largest wave of suicides in human history.  There are various reasons for this crisis- ranging from Government Economic Policies, to Climate Change, Drought and misdirection of… Read more »

Exposure

Exposure is a virtual reality demonstration that digitally recreates the Stonewall uprising of June 1969— a pivotal moment in LGBT history and the genesis of the widespread support of gay rights in the United States. Set in a simulated Greenwich Village, Exposure allows the user to assume the role of a photojournalist who is trying… Read more »

The Grand Palace

The Grand Palace is a Chinese history simulation game exploring a strategy of representing a complex political system in a specific historical period. In this game, interactors play as an emperor in the imperial age of China, who needs to establish strategies to maintain his sovereignty by defeating invaders and balancing the powers of two… Read more »

Haptic VR Controller

This project is an extension from previous work from Pen Lab studio “SteampumpT” (DM Studio 6650 – Janet Murray / The Pen Lab / Fall 2017 / Team members: Miro Malesevic, Elizabeth Hill, Joshua Crisp, Kamryn Harris) and focuses on the effects of the exertive interaction on immersion and sense of presence in VR through… Read more »

To Be a Friend

To Be a Friend is a mental health application that simulates the experience of comforting a loved one with depression for an extended time while maintaining your own mental health. Depending on your choices during this interactive narrative, the experience will end in multiple ways. The application brings awareness to spotting signs of suicidal thoughts,… Read more »

What’s Up in Wonderland

What’s Up in Wonderland? is a virtual reality experience created for the Samsung Odyssey platform. Inspired by Lewis Carroll’s Alice in Wonderland, the experience draws heavily on fantasy tropes involving actions that would be impossible in the real world, such as physically shrinking and growing at will. This is a fun, experiment of playing with… Read more »

The Resurrected

The resurrected is a VR experience designed for Oculus Rift using the setting of Michael Jackson’s Thriller. In this game, we use diegetic methods to cue interactors to take actions and imitate the virtual characters. Also, we looked into ways of helping interactors identify their roles in virtual reality. Incentives used include companions to help… Read more »